Attached unit gains: “Bounty — Heal 4 damage from a unit or base. If this unit is unique, heal 6 damage instead.” (When this unit is defeated or captured, its opponent collects its bounty.)
Attached unit gains: “Bounty — Heal 4 damage from a unit or base. If this unit is unique, heal 6 damage instead.” (When this unit is defeated or captured, its opponent collects its bounty.)