Each friendly non-leader unit that costs 6 or more gains Ambush.
Each friendly non-leader unit that costs 6 or more gains Ambush.
Rules Clarifications:
- Abilities that refer to a card’s cost always refer to its printed cost, regardless of modifiers.
- Ambush is an ability that triggers at the same time as “When Played” abilities. If there is no enemy unit that can be attacked, the unit does not ready.